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Fallout new vegas send companion home
Fallout new vegas send companion home











fallout new vegas send companion home
  1. Fallout new vegas send companion home mod#
  2. Fallout new vegas send companion home Pc#

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Fallout new vegas send companion home mod#

Mod needed as this is only an icon replacer. The home location is used/shared by all the vanilla followers, so you only have to set it with one of them and it will affect them all. This mod is designed to revolutionize the way companions are controlled and interacted with, rendering the companion-wheel obsolete and bringing new elements of team-work and tactics, with the intention of making the game look and feel more as a proper role-playing game than as an action-shooter. It was specifically created to accompany my new house mod, TTW - Beam Me Up. That is to say, where they go when you fire them.

fallout new vegas send companion home

Unique gameplay and emphasising on the companion of the main character difficulty with different twists and twists ability to resolve difficult problems in a game due to secrecy and ingenuity story that stretches through galaxies and ages.Īnnouncements and advertisements are given.ĪsUS 3070 for fifty tr in Regarding 30 o’clock. Allows you to set your home marker that fired companions can return to, instead of only the Lucky 38. WHAT IS THIS My Home Is Your Home is a mod created specifically for 'A Tale of Two Wastelands' that allows you to tell your followers where there 'home' is. For companions like Codsworth and Dogmeat, its no issue because they already live at a settlement location. This planet is pretty, charming, and it is about the need to preserve his original appearance. Send Your Companions Home - posted in Fallout 4 Mod Requests: Theres one thing thats been bothering me immensely, and I know Im not the only one who wants a fix for this: Theres no way to send your companions back to their starting areas after youre assigned them to a settlement. But this story is, as the developers of the Wishfully studio assure, not about war at all. The centuries of dissension created a false army, destroying all the natural order. In the world of Lana, the planet that existed to be a shelter for humans, fauna and fauna have changed into something completely different.

Fallout new vegas send companion home Pc#

Until now, we recall, the project was planned for release in 2022, a second time, on PC and on Xbox consoles. of these adorable puppies home with you today can you drive with a permit in new york transfer of property from parent to child in kentucky old vegas. No one seems to have found a console command to edit a companions 'default' location after it's been changed, so I'm turning to the modding community for help.The developers of the beautiful adventure Planet of Lana about the journey of the heroine and his charming companion into the world of cars decided to postpone the release to spring. I know that some companions don't really have homes and getting back to Cait and Strong's default location involves getting shot at about five hundred times, so maybe the 'home' option should only work for folks who have pre-established safehouses. Sadly it didn't work and Piper defaulted back to Sanctuary. I tried using this technique on Piper-recruiting, dismissing, and tabbing out of the settlement list. When I recruited Deacon I discovered that I could send him back to his starting location by tabbing out of the list of settlements that popped up when I dismissed him. I can't imagine they prefer roughing it in the Commonwealth boonies as opposed to going back to Diamond City. However, I would like to be able to send Piper and Nick Valentine home. For companions like Codsworth and Dogmeat, it's no issue because they already live at a settlement location. There's one thing that's been bothering me immensely, and I know I'm not the only one who wants a fix for this: There's no way to send your companions back to their starting areas after you're assigned them to a settlement.













Fallout new vegas send companion home